Warframe elemental damage chart. For a while, the table on the Damage 2.

Warframe elemental damage chart Toxin Some factions also have complete immunities to certain damage types like the Orokin are immune to radiation. So without SS, you're doing 3702. warframe. 25) more total base damage than a min bonus weapon, while also having more weighting towards a useful element. youtube. Nourished Strike provides additional Toxin damage for the buffed player's weapons by 1. + Damage mod increases the base damage. Throw on an elemental combo to finish the build. This chart compares every weapon in game, all of the weapons use a build to maximize Elemental damage is always dealt, regardless if status is triggered. Your Elemental Damage is determined by adding your Impact+Puncture+Slash damage on your chosen weapon when you install an There is no magical "one-fits-all" optimal damage type but, eventually, you'll be able to output so much damage that everything in regular content from the starchart will melt regardless of how With Cold, Electricity, Heat, and Toxin damage types to choose from, this guide will help players make the most of their weapons. Its Status Effect inflicts a poisonous damage over time. Lets also say I have a 30% fire mod. I want to ask you which elemental damage are you combining to get secondary elemental damage for specific classes: Grineer,Corpus,Infested and Void. In other words, players may deal less damage than the listed Arsenal value due to armor; damage type modifiers from different health, armor, and shield the best all-around elemental combo is definitely corrosive (electric+toxin) as for the dual stat mods, just check the wiki for those, the cold and heat mods drop from different spy missions, while the electric mods drop from opening all caches in hive mission on eris, though I never got one from these so don't take me up on that. 75 / 0. 9 Corrosive. Exhale a stream of elemental damage, empower yourself with various auras, and even turn your pelt into a dragon turret. 875 %/SP (Scorn armor bonus per shield point lost) This page is in reference to the Damage 2. 5x. The info on Damage Vulnerability is simplistic and short, as it just seems to increase the amount of damage we do. The status effect of Toxin damage is Poison. Toxin Damage is one of the four primary elemental damage types. (Yes I used the code block here as it will mark the most important stuff) My clan agents recommend you to use the highest damage possible on an elemental combination instead of the standalone elementals, except for some factions. The status effect of Gas damage is Gas Cloud. A Status Effect, or commonly called a Proc, is an additional effect which may be triggered at random by a hit from a weapon or Warframe ability. While some others (slash/puncture/impact) are multiplicative. Poison is the closest thing you can get to Acid breath and they both mechanically do the same things. If the weapon has good status chance (or alright status chance and insane fire rate like the Soma Prime): . Also passively increases Sandstorm's Ability Range by 50%. Elemental Damage is made up of 4 elements, Heat, Cold, Electric, and Toxin. 4% increase in magazine capacity, you definitely spend less time reloading! Thank you for the guide! Electric and Gas also both proc immediately, giving +0. If their armor is Alloy and Health Robotic, then leaving a small sliver in place will make Radiation deal more damage as the damage will be multiplied by 1. Heat and Electric are versitile DoT elements (Electric is less versitile as it will combine into Corrossive, which is still mostly ok) Magnetic and Radiation are two elements that allow for easy additional proc for Condition Overload like effects. A gun with an anti grinner setup (viral/slash or viral/fire) won't be the best against corpus (magnetic or Single Element Damage Types: Some weapons use these as innate damage types, either in addition to or as a replacement of physical damage types. The Elementalist mods universally boost status damage by 90%, significantly enhancing elemental status effects like Slash, Heat, Electricity, Toxin, Blast, and Gas. Here's a list of ALL damage types that Warframe has: Bullet Explosion Stun Impact Knockdown Throw Blade Serrated Blade Good guide on damage there, helped me A high strength damage buff frame is also needed for optimal damage; Octavia, Rhino, Oberon with augment, Volt with augment and shield, Ivara (with Piercing Navigator augment and Prowl, i think, haven't tried that), etc. . Here’s where Warframe damage types get more interesting. With the exception of mods that provide elemental damage bonuses, the order in which mods are installed does not matter; the resultant stats will always be the same regardless of the mod configuration. In other words, Encases Chroma and affected allies in a layer of frost that increases base Armor by 25% / 70% / 90% / 145% and creates an ice shield that reflects incoming gunfire back to its source. Probably one crit chance and damage mod too, or you can get some usuability in like punch through or fire rate. 5 damage to Orokin STATUS EFFECT Created by combining Heat and Electricity damage. Radiation When a player or enemy deals damage to their targets' health or shields, that damage may be mitigated by sources of damage reduction (also called damage resistance Be wary that elemental damage isn't equal to proc the status fo that damage. | 2) Does not affect MOAs. Robotic: Includes most Sentient drones. it isn't a pity, far from it mutalist cernos is one of the highest damage dealing non-melee weapons in the game because of cloud delivering so many procs and this being a bow which can use split flights, mutalist cernos with a proper build can do hundreds of thousands of dmg (close to a million) on a single proc of hunter munitions, without external buffs Experienced/Veteran Weapon Damage Guide 0; Experienced/Veteran Weapon Damage Guide certain enemies are weak against certain physical/elemental damage while are very resistant from certain physical/elemental damage. I'm seeing a lot of misinformation everywhere so I'd like to clarify how armor and elemental damage work together and how your x type of damage interacts with different mobs. 40. 9 Heat, 4689. Types of Corrosion is the most applicable element there is for high damage guns, especially slow firing crit ones. 0 model. The game is For example, the Toxic damage type may be superior for Grineer (that aren't high level), but on a standard weapon you can only obtain half as much Toxic as Corrosive. Deals increased damage to Corpus Amalgam and The Murmur. My build looks something like this: PPB, Galvanized Hell, Crit Decel, Primed Ravage, Primed Chilling Grasp, Riven (CC, CD, Toxin), Hunter’s Munitions, Galvanized Savvy/Blaze Overall, heat elemental damage is the best type to be used in fighting this faction, since most of the enemies that you will encounter will have infested and infested flesh as their main health type. Any From that sentence I immediately wondered if Warframe's elemental damage mechanics can work as a magic system in a worldbuilding scenario. The viral status proc is halving max health (basically double damage), while slash proc does true damage (bypass all shield/armor). Weapons I can recommend are the Tigris, Dread, Vectis, Broken War, Lex and the Tonkor. Sources of damage type modifiers stack multiplicatively with each other and may be referred to as resistances, vulnerabilities (not to be confused with sources of Damage Vulnerability), or damage reduction in-game. Normally, this mod provides +55% damage at full rank. The problem is DE only made that work for Elemental mods of the same damage type. In fact it DOES Viral damage BEFORE I will put Heated Charge - then it changes to gas. We're going over what they do, which enemys After months away form warframe and spreadsheet, i'm back with an updated chart. 5 damage to Infested x0. Introduced in Update 16. You can still increase this damage by using same element and generic damage mods like Serration. 4 Viral, and 5924. The primary elemental forces: we're already halfway there, Heat, and cold are basically the kinetic energy existing in molecules, electricity is the transferal of energy, and can also count for any electromagnetic The Star Chart. Cold and Electric aren’t terribly useful, except maybe for their status effects in crowd control. well yeah, there are enemies without elements, and damage 2. The same rules apply when using different mods which have the same elements, the first position in the hierarchy So for the cold damage proc example, we are assuming all three weapons only do cold damage; for slash damage proc, all three weapons only do slash damage; etc. Cold does well against standard Shield enemies but suffers Subscribe to iFlynn! http://bit. Magnetic is fairly rare proc, Rad is strong damage type vs heavily armored targets and Murmur. The real question is, how does elemental damage work in Warframe? Blast Damage is one of the six secondary elemental damage types, composed of Heat and Cold elements. It lasts 6 seconds and stacks to a maximum of 10 times, with each stack having its own duration. Deals increased damage to Sentient. And although it has some spread to it, the clone is a marksman with this pistol. Every additional proc decreases this further by 5% for a total of 70% at the maximum 10 stacks. Damage (version 2. Each tick dealing Toxin damage equal to: Notice Due to the Atomos' low crit and status chance base values, the weapon is rendered to an elemental weapon. Below the table there's a reference One good way to increase damage in Warframe is learning how elemental combinations work. In Old Warframe those weapons were unique (even though rarely useful) but in the current iteration having 1 element that combines is pretty bad, which is why you don't see the Glaxion doing cold procs when built. 60 / 1. Warframe Guide: Top 100 Tips, Tricks, and Strategies. g. 0 (2024-06-18), Vulnerable (+) = x1. Possible options A) 2 toxin mo I'm talking about warframe elemental abilities and possible synergy with other elemental abilities, to match/compliment the damage 2. , Ember's Fireball Frenzy cancelling out Melee Influence). Q: Do bullet type damage not work on Pure Elemental weapons (Ignis, Synpase, etc. Second, slash damage doesn't bypass any amount of ferrite or alloy armor, it's actually resisted by them. If you hit a level 100 Bursa +180% in elemental damage. 5 damage to The Murmur x0. You can still increase this damage by As a general rule, against most enemies you want to go for Slash (bonus damage against fleshy enemies and a great status effect) and Viral (status amplifiers all damage against health, even Scroll down to the overview table. 0 page was showing incorrect values for slash (the right values were still listed when you clicked on the damage type tho). In-game Description Heat Damage is one of the four primary elemental damage types. Edited April 27 by Stormandreas Added some extra thoughts at the end. You can literally take off either element that makes gas, and be left with a more powerful result. The chance of getting specific status procs is determined by the proportion of the damage types on your weapon. com/topic/136472-elemental-damage-suggestion/ More sharing options Followers 0 0 The problem with this solution is the same problem with "Damage 1. Discover the best secondary weapons in Warframe! Explore top picks like the Laetum, Ocucor, and Epitaph to dominate enemies with unmatched firepower. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo I also have a +40% dmg, so that means a fully charged shot will now do about 145. 6 damage from the shot thanks to its Alloy Armor. Deals increased damage to Narmer and ignores enemy Shields. Shield: Includes most Sentient drones. Taking them down requires multiple missions to determine their Requiem Mod Elemental Damage & Combining Elements: CHANGES! After reviewing this thread and working things out with combinations, we have changes to report to Elemental Combinations. This mod can be acquired by attaining the rank of Maxim under the Arbiters of Hexis, or the rank of Partner under The Perrin It builds real well for Corrosive/Radiation/Heat, since Viral is useless on the Drift. Also the "Toxic" lich has a bunch of abilities like Oberon's that deal radiation damage, go figure. This is a great guide, thanks for taking the time to write it. 5 damage to Kuva Grineer STATUS EFFECT Heat sets enemies on fire causing them to panic and temporarily reduces their armor up to Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. My charge shot damage is 160 now (Elemental Damage is bugged in Paris I know, but lets say it was fixed). This is a guide mostly for myself, feel free to follow though. are you able to explain why this happen? But I don't get the elemental damage, and how it works? In the guilde it showed that on Incarnon form it supposed to deal Viral damage. com/promocode?code=MCGAMERCZSecond Channelhttps://www. If you don't own Primed Pistol Gambit, Creeping Bullseye works just as well. The other two damage types are usually not worth having. Edited April 30 by Joezone619 I put together a Damage 2. However, if you have: +165% in base damage +150% in elemental damage. If you hit a level 100 Bursa for 1000 Magnetic damage, it will only take 33. Its Contrary to what was said above, corrosive damage or heat is great for priming common enemies aimed at archon shards mechanics. Use the +projectile speed exilus mod to extend its effective damage range. The elemental effect of the Warframe that created the Kuva Lich will determine the elemental damage type the Kuva Lich weapon will have, as well as their ability kit. Ferrite Armor: Includes most Sentient drones. The Ultimate Reference to the damage in Warframe! Includes elemental conversions for weapon modding purposes, descriptions of weapon Elemental damage is always applied, regardless of status chance, so the only difference is that the special effect doesn't proc as often. Elemental damage Mods will always deal damage, whether or not any status is procced. 1, capping at 60% bonus. 0", which did not have combined elemental damage. If you wanted to boost the innate element without messing the elements fuse from the two other mods, you add the same mod plus a different element or two of the same or different element mods on the 2 bottom left. 75 by the armor, then again by 1. That will take 30% of the base damage alone, not with High-tier Corpus Robotic units all wear Alloy Armour, which reduces Magnetic damage by 50% and increases their armour against Magnetic damage also by 50%. Gruzzling Hurling Fragment Lumbering Fragment Shuffling Fragment Rupturing Fragment The Following this system: Every physical damage type gets used at least three times, with Puncture being the odd one out at four. The Lich System[1] in WARFRAME involves randomized boss-like enemies known generically as Liches, Adversaries[2], or Nemeses[3] who attempt to conquer the Star Chart through their might and influence on the System, stealing players' rewards on mission nodes they control. The toxin bonus is applied to weapons in the exact same manner as elemental damage mods, stacking additively with those mods and combining with other elemental types on the weapon when applicable. It stuns the affected target and deals a tick of damage every second for 6 seconds to all enemies in a 3-meter Chroma is Warframe's version of a playable dragon, utilizing elemental effects to dominate the battlefield. 9 to the multiplier if you apply heat. So here's the stuff. The 120% physical mods can up damage further over a 90% elemental if the weapons IPS has over 75% damage dedicated to the same physical mod you are upgrading. What I am about to ask is highly technical, so I need some math junkies. Tying the procs effectiveness to the damage dealt directly correlates the relationship between the elemental chart, and The elemental effect of the Warframe that created the Kuva Lich will determine the elemental damage type the Kuva Lich weapon will have, as well as their ability kit. Unlike the weapons that deal physical damage to enemies, elemental damage types are almost always determined by the player. 8x base damage compared to 2. Edit: by that, I mean you can use toxic and electrical to make corrosive, which is useful against heavily armored Grineer, Viral for Infested and, but it's not really the best to have in any elemental combination for Corpus. A weapon can have innate combined elemental damage type such as Blast for Lenz. Uncertain if this already exists within game, haven't tested it yet due to connection issues/misc. The proc damage they do only benefit from equipped mod Slash procs deal bleed damage by a percentage of the overall slash damage over the course of 6 seconds. but when we shoot the heavys we get only our base damage numbers instead of 1400 damage. That's 100 base damage, because its the total of all the damage. Posts. The status effect of Electricity damage is Tesla Chain. And those 90% are ELEMENTAL damage. Warframe: The Tenno’s Journey of the Origin System So you’ve loaded Warframe for the Elemental Sandstorm is a Warframe Augment Mod for Inaros that causes Sandstorm to inflict status procs based on equipped damage types and mods on melee weapons currently wielded. This bleed damage does bypasses armor and shields and effects only the health of the target. Here's The elemental damage doesn't act like an elemental mod, it increases the weapon's base damage. You’ll memorize the weaknesses of every faction type and sub type and gear appropriately without having to think about it. This guide is still a work in progress and is maintained by me and is only m Elemental Damage can be added on top of the Physical Damage. Fitting a raw damage mod +100% and an elemental +90% gives a much bigger boost compared to fitting 2 +90% damage. 0 (2015-03-19) Strength : 0. The result was that every weapon was built with a Look up a guide (recent, preferably) and use mods offering stuff like + health/shield, + damage, + elemental damage, + critical, etc. Warframe Damage 2. Im assuming it scales all the base damage before elemental damage is calculated, though im not 100% on this, ill check it out for both our sakes. This status is non-stacking and non-scaling with damage so it doesn't matter whether it procs once per shot or 100 times per shot. ) with what the status effect does. Combining two elements will produce a new category or class of damage In this short chapter, you will learn various facts about elemental damage in Warframe. Gas against Corpus (it creates an AoE Toxin cloud, and Toxin bypasses shields). 3x / 1. Edited February 1, 2014 by Phobose A good element would be toxic, since that has some pretty good elemental combinations useful for all three two factions factions. ly/2ioImIpMonthly giveaway! http://bit. A gun with an anti grinner setup (viral/slash or viral/fire) won't be the best against corpus (magnetic or The elemental damage doesn't act like an elemental mod, it increases the weapon's base damage. Based on stacks, the elements apply different effects: I am confused as how Elemental Damage works. As far But I think this is rather a Modding Guide problem rather than an Elemental Modding Problem. However, physical damage types are multiplied by 4 when compared against elemental damage types. I am most interested Physical status effects are bad (except Slash) AND have higher odds of proccing than elemental damage types. Alloy Armor: Includes Sentient bosses Teralyst, Gantulyst, Hydrolyst, and Ropalolyst. 55 = 2. Likewise, radiation isn't a controlled element in D&D like Acid and the other 3 base elements are. The base duration of the Proc will depend on its type, and whether the target is an enemy or another If you want to leave the innate element alone and add a element fuse from two different elements , put them on the top right. Its Status Effect creates a damaging DAMAGE EFFICACY x1. use a naturally Impact-heavy weapon against Grineer or anything. Reload clears the effect. Anyhow, I like to use: Grineer: Rad+Viral. External buffs and debuffs I drop Heat for Savvy on my alternative build actually. It applies a DoT effect after a 1 second delay, dealing a tick of damage every second for 6 seconds. 6 Blast, 2468. Elemental damage mods take precedence over base damage mods because of how powerful elemental damage is. However, the warframe wiki did an excellent job in providing this information, so it would be redundant for me to reproduce it Blast and Magnetic are mostly pointless elements in their own right, but I find Gas to be the most disappointing one. The game is • "So far, we know the weapon's base damage is based off of the Kuva Lich's percentage of elemental damage. while granting the weapon an additional instance of the selected Elemental Damage and Status For example, status damage double-dips on Primed Bane of Grineer. Faction vulnerabilities and resistances are for the damage types. If the kuva weapon had a 41% impact bonus, it would have 50 puncture, 50 slash, 41 impact. Damage mods (Ser Blast and Magnetic are mostly pointless elements in their own right, but I find Gas to be the most disappointing one. Sisters of Parvos Guide Resistance mods are used to increase a player's resistance to certain damage types or environmental effects, such as the Toxin damage of Toxic Ancients, or being knocked down by enemies. The status effect of Cold damage is Freeze. Damage resistance mods stack multiplicatively with each other and multiplicatively stacks with other Fact is they need to either nerf viral, and corrosive, or make the other elements do something to make enemies die faster. To clarify, and refresh on the elemental damage/effects combinations: Frost + Ember = Blast. Electricity Damage is one of the four primary elemental damage types. Thank you for the guide! Electric and Gas also both proc immediately, giving +0. Reply reply It's an option that's not terrible if you just want a raw damage kuva weapon and your intention is to get an exact element weapon of your choice later. Primary damage is varied, but Puncture weapons fare better since they only deal reduced damage to shields (-25%), which is easily overcome by elemental combos. Note: This additional bonus damage applies as weapon base damage, meaning elemental mods and status that scale from base / modified base damage will be affected. The four base “elements” in Warframe have their own status effects and also differ in effectiveness depending on the targets. As of Update 36. For a while, the table on the Damage 2. In this Warframe Guide I will show you the best Elements and Damage Types that are currently present in the game. So the percent bonus is very important. After selecting Valence Fusion, a player is required to choose another of the same Kuva/Tenet Want my glyph ?https://www. Okay, I understand the basics of damage 2. , according to Eidolon runners, Chroma is dead, but you might still be able to activate your buffs through self damage with the Kuva Ayanga, Hello and welcome,guys! I have a little problem. Toxin Depends on group composition and the weapon you are using, having 4 Shield Disruption auras, corrosive focused Pox and preferably viral/slash crit-focused primary would possibly be the optimal choice. Original guide link: Warframe 2020 stat stick guide for Khora/Gara/Atlas and others Guide up to date for Warframe version Jade Shadows: Ho Jump to content. Without a riven What elemental type mods are the best for melee weapons? Mods with a status chance like volcanic edge and vicious frost or mods without like north wind or molten impact? Ive been using mods with status voupled with melee prowes to get a status on every hit but im wondering if the status effects are worth the extra elemental damage of the other It adds a percentage of the base damage as impact. So slash damage against an enemy with alloy armor is treated as if that enemy had 50% more armor, and it deals 50% less damage. I know that I can find it at Warframe wiki,but player's experiences are better. Using 2 from the same pool is far less effective. When a player or enemy deals damage to their targets' health or shields, that damage may be mitigated by sources of damage reduction (also called damage resistance relative to receiving damage). Reflected damage is increased by 150% / 200% / 250% / 300% and has a 10% / 15% / 20% / 25% status chance. That makes slash damage extremely bad against alloy armor, but slash procs work very well. Each mod also provides specific secondary benefits tailored to specific weapon types. After awhile it becomes muscle memory so to speak. Sisters of Parvos Guide Chroma's Chromatic(lol) breath elemental/color comboing is based of D&D dragon coloring. Damage types and their proportional distribution dictates what status can proc while status chance is exactly After you have more mods then you can make more complex builds and focus on proccing specific statuses consistently for more damage than just using random elemental mods, or use Elemental Damage Types. Using the chart as refference, change the first column: "normal" to armor ignore. 4x / 1. 25 for the health. Magnetic makes you deal more damage to shields and stops them from naturally recharging, while toxin straight up bypasses the shields with the DOT effect it applies. 8 from 2 +90% damage mods. Most importantly, these elements deal AoE damage, which is important for slow weapons that often deal too many much damage on a single enemy anyway, allowing it to kill several enemies in a single headshot. Effectively, at specific percentages of remaining HP (75%, 55%, 35%, and 20% according to the wiki), they gain a buff (permanently until it's removed, but it doesn't stack) that Slash Damage is one of the three physical damage types. The Warframe who created the Sister will determine the elemental damage bonus that her Tenet Weapon will have, as well as the type of Ephemera should they spawn with one. The damage type of this bonus damage is determined by the Progenitor Warframe, as per this table. 1) Does not affect Ospreys, Drones. Her 3 gives you extra toxin damage that doesn't combine with anything else, so you won't mess up your elemental combinations. Basically, every time you hit an enemy with enough elemental damage (based on weapon overall damage vs element damage. 0 system. This lets you use a weapon with, say, Viral+Heat, and now you have Viral+Heat What does a blast proc do? Who is weak to fire damage? What happens when radiation is procced multiple times? I cover these and many more in this complete da In Warframe, there are four primary elemental damage types: Cold, Heat, Electricity, and Toxin. There are certain elements/status Valence Fusion combines two of the same Kuva or Tenet weapons into one with a higher Elemental Bonus, multiplying the highest bonus of the two weapons by 1. So anything that's good against Flesh is mostly good against Grineer. Gas definitely needs a buff tho, regardless of how powerful DE THINKS the AoE is. Warframe. electric is also good for stun. If you planned on utilizing all elements Toxic would only be an option for possibly the Acrid. Corpus: Magnetic+Toxin (Radiation for anti-hyena/robotboss) Ah, yes the "element" damage of warframe, Viral, Fire, and Toxin. They can also be used for PvP Conclave to resist some player's weapons. This weapon is considered a beam-type weapon meaning that a bigger magazine capacity will benefit it immensely. Now you tell me the <BEST Enemy> so that I can tell you the Best Elemental Combo. 2 Corrosive per second of firing. com/channel/UCiiumCSIzTvyyarRTSwow-gRecruiting Ninjas! Sign What elemental type mods are the best for melee weapons? Mods with a status chance like volcanic edge and vicious frost or mods without like north wind or molten impact? Ive been using mods with status voupled with melee prowes to get a status on every hit but im wondering if the status effects are worth the extra elemental damage of the other In 12 kuva lich my elemental weapon bonus average does not reach 30%, With such low percentages, 10% more from valence fusion will never allow me to reach 60%. 5x extra damage immediately. Honestly, DE needs to remember that Elemental Damage and Elemental Status are 2 sides of the same coin. 625 / 0. Dread for example has 90% slash, so the 120% slash mod would give it roughly you are confusing a weakness(a weakness means you bypass part of the defense + you'll do upwards of +75% damage with that damage type. New Player Guide Returning Player Guide Quest Guide New! The Orokin created a Warframe that marries damage and stealth to eliminate sensitive problems, but he disappeared in the chaos of their demise. The first emissive color of your frame dictates the specific effect, and to my knowledge, no nerfs happen when putting it on different frames, and no buffs are missing. 9 Viral, and 11255. 5 and Resistant (-) = x0. I was testing to see how innate elemental damage behaved with elemental mods, so I used Mutalist Cernos to test. It has 5 innate toxin damage; any mods that combine display a percentage increase based on that 5 damage instead of the weapon's total damage, including 'infected clip', even if toxin isn't in one of the combining mods. when that kind of system rolls around then the frames with those kinds of damage will be able to work together more fluidly too. In terms of just damage, the damage chart on the wiki give a pretty clear overview of what is good against who. 0) is a system that determines the damage done to a certain target by a given attacker. Cold - Causes the Freeze status effect to reduce the movement speed, fire rate, and attack speed of the target by 25% for six seconds. 3) Does not affect We now have many Arcanes and other game elements that rely on the basic elemental damage types, which all quickly become useless if you're buffed with another elemental damage type (e. Hold the ability to select the Elemental Damage type. All that remains is a batch name: Cyte-09. I beg to differ as although Blast and Corrosive remove the negative percentages of each other The Murmur receives increased damage from Electricity and Radiation, but is resistant to Viral. Personally, I do not favor single element toxin, electric or cold because it will combine and it forces a certain mod load-out to work around it. com. With something heavily armoured like the Shotgun Trooper, you'll do normal damage but every other damage type will do very low damage because of the armour. powerful than basic damage types, but have a narrower specialization. ) or was that a UI thing? A: The unique elemental weapons (Ogris, Ignis, Synapse, etc. So I know for Grineer, the optimal damage mod to use is easily Radiation, my question is what is the optimal elemental damage setup after radiation. The value of the true if the base damage of a kuva weapon prior to the kuva elemental bonus was 100 dmg, the same weapon's base damage with the minimum bonus of 25% would be 125 dmg, After the elemental damage buff not combining with mods changes, bonuses no longer contribute to status damage. Deals increased damage to Infested but reduced against Kuva Grineer. For best results I’d consult the elemental/physical damage chart on the Warframe wiki so you can properly spec your weapons for each faction. The status effect of Blast damage is Detonate. In the guide it showed Discover the best secondary weapons in Warframe! Explore top picks like the Laetum, Ocucor, and Epitaph to dominate enemies with unmatched firepower. Deals increased damage to Corpus, Corpus Amalgam, and Techrot enemies, but reduced damage against Narmer enemies. Since the description says 10% Electric Damage. " Source: Warframe. A guide to keep up with the changes for damage in Warframe. I think each elemental should be viable in some way and/or situation and weaker in some. But if the weapon does only physical damage, you can add elemental damage using an elemental mod. leaving corrosive only covers most fodder in the grineer not its not enough to cover all cases like bosses an status immune enemies. External buffs and debuffs 🤔 These’ll also be good if I’m looking for the combined element but not necessarily the extra damage from the two elemental mods mixed together, like I just experienced where I wanted a combined element but to get it I’d be doing redundant amounts of damage while also consuming a mod slot. Fusing kuva weapons is the least efficient strategy of the kuva system as it is more obvious to keep two copies of weapons with different damage than to fuse both in the same element. Magnetic Damage is one of the six secondary elemental damage types, composed of Cold and Electricity elements. 1 = 16 (. Deals increased damage to Infested and Narmer. With SS, you're doing 2813. So a max bonus weapon has 28% (1. Kuva Liches have a 20% chance to be created with an Ephemera equipped that corresponds to the elemental effect of the Progenitor Warframe who created them, which will be rewarded in the players [Elemental Sandstorm] allows your sandstorm to inherit the elemental damage types of your equipped melee weapon. Corpus=Magnetic and/or Toxin. It creates mini explosions dealing a % of base damage. It reloads fast, so his penchant for tactical reloads doesn't slow his damage output much. It is particularly effective at destroying nullifier bubbles, and its Status Effect increases damage dealt to Shields and Overguard, negates So if it's a light armoured Grineer like the Scorpions, you won't get much of a damage bonus. For example, a Radiation+Corrosive Gas Damage is one of the six secondary elemental damage types, composed of Heat and Toxin elements. Saryn It's not a matter of element vs enemy, which can be found on the wiki, but rather the Enemy Elemental Enhancement sortie modifier, which reduces elemental damage done by 90% and adds some additional immunities. To maximize this we're using Exposure for the Corr, Kripath for the Innate Viral, modded for Radiation AND Gas. Essentially any high damage weapon that can spread status effects will do. Some rare weapons can only have Elemental Damage. The Ultimate Reference to the damage in Warframe! Includes elemental conversions for weapon modding purposes, descriptions of weapon attributes and what mods affect them, damage recommendations for each Faction plus a break down of every enemy/boss health, armor, Remember to multiply damage by fire rate to see how much damage you'd actually do. The armor bonus stacks additively with base armor modifiers. I don't want to make 10 lich to bring a single weapon to 60%, and above all to find 10 times the same weapon from the larvlings I lose an The Lich System[1] in WARFRAME involves randomized boss-like enemies known generically as Liches, Adversaries[2], or Nemeses[3] who attempt to conquer the Star Chart through their might and influence on the System, stealing players' rewards on mission nodes they control. Sniper Rifles gain extra damage. There NEVER was a single Elemental anything that beats everything. Its Status Effect creates an electric chain that stuns and damage over time. Raw simple upfront damage, Corrosive+Cold and ideally on a gun with solid crit stats (for many bosses you want to swap this to Radiation/Cold though). Deals increased damage to Infested Deimos. It builds real well for Corrosive/Radiation/Heat, since Viral is useless on the Drift. 0 Reference Guide. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! PS - Table also favors using 3 elemental damage mods. 5 incoming damage multiplier. In addition, it will determine the Sister's Ability kit, and the Sister will typically have complete immunity to damage of her progenitor element. Infested=Corrosive and/or blast. Its status effect causes enemies to detonate an area of effect. Gas is the only combined element that applies a DoT effect, but it's so incredibly weak compared to the other DoTs. wikia. If you want <Best Damage instead> = Go for CRIT Damage that works for every enemy in the game. This only makes the basic portion of the damage armor ignore. PS: Btw, elemental mods are additive mods, they add directly. Does it go 160 x 0. After that, all other sources, especially Innate Primary Elemental Damage and Warframe The chart is an edited version found on the official warframe wikia. [1] The same goes for temporary or conditional buffs and debuffs from Right now, your enemies in Warframe boasts 13 Unique Health Types. This secondary weapon features a continuous beam of elemental damage and automatically reloads when not in use, these weapons can dominate everything from Star Chart missions to Steel Path Elemental damage increase is based on the existing base damage. Every primary element gets used at least twice, with Cold and Remove mixing elemental damage , this system looks interesting but has a big flaw , it blocks full utilization of what rest of the game offers , there are arcanes that are not DAMAGE EFFICACY x1. Its Status Effect inflicts a damage over time that bypasses enemy Armor. Deals increased damage to Infested Deimos, but reduced on Corpus Amalgam. 5 damage to Sentient x1. Blast is no longer a useless inaccuracy debuff. If you're looking for a tank that can dish out some respectable weapon damage, consider farming for Chroma. Elemental damage is always applied, regardless of status chance, so the only difference is that the special effect doesn't proc as often. And the Pure damage boost mods (Razor Shot, Piercing Hit, etc) are useful as secondary mods if you want a damage boost but adding another element will break your combo - so, for example Therefore, I suggest a basic element stack mechanic. If you have a 90% Toxin mod on your weapon, Toxin procs will do 90% more damage than they otherwise would. 0 table that covers the three major factions (There's a larger table with the Corrupted tables. It applies Depends on group composition and the weapon you are using, having 4 Shield Disruption auras, corrosive focused Pox and preferably viral/slash crit-focused primary would possibly be the optimal choice. When you have a cold weapon, a toxin progenitor, a heat mod, and an electric ability bonus, what damage types do you get? This video explains simply how ever Related: Warframe: How-to Get Platinum (2021) Primary Elemental Damage. 0. Also on a side note, i just figured out this site accepts BBcode. You can't really cover all enemies with one damage type, viral is useful against most enemies but some effectively resist it or are outright immune to it . What makes Slash so good is that it A mod that just "increases damage" is a different multiplier than one that adds elemental damage, meaning you want to have both for the best effect. 5 damage to Kuva Grineer STATUS EFFECT Heat sets enemies on fire causing them to panic and temporarily reduces their armor up to 50% with multiple stacks. Edit: "This mod will increase both the base damage and elemental damage of a weapon (see Damage for complete mechanics). Darn confusing continuous weapons. Resupply is Cyte-09’s Railjack Tactical ability. With this Riven's 34. Power combos are meant to be organic as possible in warframe If a weapon deals exclusively physical or elemental damage [or an IPS weapon with less than 100% elements added], the chance of a proc being that type is equal to the proportional amount of damage done by that type. I feel this would give a lot more versatility to He increases squad Weapon Damage when he loses Health or kills an enemy with a ranged weapon, double the effect on weak point kills. For low status chance weapons that just want general good damage If it is a weapon with physical base damage, I would only think about heat viral if you reach about 90% Status with your build. Its Status Effect reduces enemy action speed until completely frozen solid, and increases received Critical Multiplier. Hope this clears it. just a few more questions. Say you have a weapon that does 50 puncture and 50 slash damage. Overall damage with raw + element is 3. The status effect of Slash damage is Bleed. The chart is about which warframe generates the Kuva Lich weapon's element, not the element the warframe itself is tied to via abilities. the Dual Toxycyst pistols deal toxin damage, placing an electricity mod in the first slot will ensure that it is the first in the hierarchy). Status damage is calculated as your modded damage x elemental bonus x status multiplier x crit multiplier Your modded damage is your base damage x dmg mods The elemental bonus is the extra damage from elemental mods that match the status (eg a 90% heat mod would add a 0. 55 x 1. 25) more total base damage than a min You can't really cover all enemies with one damage type, viral is useful against most enemies but some effectively resist it or are outright immune to it . Taking them down requires multiple missions to determine their Requiem Mod But I don't get the elemental damage, and how it works? In the guilde it showed that on Incarnon form it supposed to deal Viral damage. Home; Browse Game Guides By Game Title; (2% of 12 is . The 4 primary elements are as Grineer=Radiation and/or Viral. For critical stats, we use Primed Pistol Gambit and Primed Target Cracker. they can still be bought from baro Warframe Damage Types Explained and Guide (by Neso and TP) You should do what you want but since you were asking about "best" elemental damage I do want to point out that Magnetic is pretty much The Worst. At the moment, I see two ways to address this: (Chart of elemental combinations at the bottom) I've definitively figured out how elements combine on the Tenet weapons that have an innate single element (Envoy, Spirex, Cyanex, and Agendus). ly/2vNMLXsiFlynn's Discord! https://discord. This section also contains information on when such damage is useful. 135<180, so you get more damage by boosting base damage. It's increasing your damage as elemental. It still hits like a truck though. Elemental combinations will no longer be based on a predetermined elemental hierarchy, but instead a MOD PLACEMENT hierarchy. Say, at least a quarter of damage should be this element?), a stack is applied to said enemy, up to 25 stacks. I really think weapons with innate elemental damage Base damage is then scaled with Secondary Deadhead, granting +360% damage if you can land three precision kills. All health, armor, and shield classes have damage type modifiers that modify how much damage is inflicted by a particular damage type. Elemental damage is treated the same as physical damage does in terms of vulnerabilities Most people have stated that Corrosive+Blast is the best elemental combo. Should i use viral or corrosive combo vs heavy gunner? the reason we are so comfused is that my boltor will do 639. Cold Damage is a very useful damage type A: The unique elemental weapons (Ogris, Ignis, Synapse, etc. 5 seconds. However, since it applies twice to status damage, the calculation becomes 1. Cold damage proc. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. It's not increasing your elemental damage. In the guide it showed Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. For more details, see the link below: https://warframe You can push for a change in this hierarchy when your weapon has a source of elemental damage by default (e. and then divide by three to see the damage per tick. It is also the element you WANT to use on Deimos, if you ever decide to do some open Warframe: Xaku Complete Guide – Drops, Abilities, And Builds Excel in Steel Path content and beyond with these Xaku builds. So considering the # of elemental mods you could fit, the best for Grineer would be: Valence Fusion combines two of the same Kuva or Tenet weapons into one with a higher Elemental Bonus, multiplying the highest bonus of the two weapons by 1. It produces a gas cloud that deals a tick of damage each second to all enemies within a 3-meter radius; subsequent procs increase the Weapon damage can be either Physical Damage or Elemental Damage. Mods that change the physical damage scale off of the base value that’s featured on that weapon, which makes mods such as Piercing Hit or Sawtooth Clip only really useful for specialty purposes. You’ll generally get a lot more damage off your weapons if you use elemental mods. 0 has yet to introduce any combinations that involve impact/slash/puncture type damage. 24, which gets rounded down to 12, or 0 in the case of elemental damage). " • "All Kuva weapons deal innate elemental damage, in addition to physical damage. Cyte-09 Abilities Holding the button will The magic is the viral and slash. Status build (or damage over time) : Viral is the must have here. Let's say your gun is:Impact 0Puncture 0Slash 100 To maximize your damage on a gun you'll want to mix these different types of mods. Oh yes my bad I forgot about the other few, so did DE apparently. Community content is available under CC-BY-SA unless otherwise noted. So, Resistances then become more about the Faction. Well you do have 3 weapons + warframe powers. As per the wiki, Damage Vulnerability multiplies the Crit Build - Base DMG Elemental Combo DMG G: Steel Patch - Corpus: Status Build - Base DMG Elemental Combo DMG Crit Build - Base DMG Elemental Combo DMG H: Steel Patch - The damage type is solid against Grineer, that's about it (and there is better damage types for them). As far as the status procs of the damage types, they changed a few. Does the 10% come from the base damage of the weapon? Let's say Paris. This update does not solve this. Also helpful if you want to check an element's overall effectiveness or compare resistances of the factions. After selecting Valence Fusion, a player is required to choose another of the same Kuva/Tenet Physical Damage Types are baked into the nature of a weapon you’re modding. 5 viral damage and our base damage of around 800. Elemental mods (Hellfire, Infected clip, Stormbringer, High voltage, Malignant force, "+element"). ) The table on the wiki is kinda messy, hence I made this. I’m getting more excited for the 13th! In this case, it adds 90% more damage. Heat is a great all rounder because it does damage over time and ignores armor. Fireball Frenzy or Volt's Shock Trooper along with some other non-ability effects to no longer mix with weapon modded elemental damage. In addition, The Star Chart. This will be better than anyone attempting to explain the benefits and downsides of each damage type. This secondary weapon features a continuous beam of elemental damage and automatically reloads when not in use, these weapons can dominate everything from Star Chart missions to Steel Path High-tier Corpus Robotic units all wear Alloy Armour, which reduces Magnetic damage by 50% and increases their armour against Magnetic damage also by 50%. It's weak (-50% damage) against Alloy Armor (Bombards/Napalms, Elite Lancers) and its Bonus is against Shields which you could just From what I can tell, it works exactly the same as on Chroma. Hooray! This also shows you why DE can't I'm seeing a lot of misinformation everywhere so I'd like to clarify how armor and elemental damage work together and how your x type of damage interacts with different mobs. At those levels it tends to not be the gun quality that matters Some factions also have complete immunities to certain damage types like the Orokin are immune to radiation. Elemental is practically playing "Rock/Paper/Scissors" within the Warframe. It causes a miniature explosion inflicting 30% of base damage after 1. Its Status Effect creates a damaging cloud. Damage results are modified by several mechanics – damage type modifiers (main content of this article), armor, critical hit bonuses, stealth bonuses, Warframe ability debuffs, body part modifiers, faction modifiers, and other sources of damage reduction – which are Throw two Elemental Ammo Packs that instantly refill the active weapon’s magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. With the augment from her 1 you get bonus corrosive damage, which scales with strength. Saryn's augmented 1 and her 3 really make this shine. This condition can be bypassed with high damage status weapons modded for Gas, Toxin or Slash damage - these three statuses cause status effects that completely bypass shields. Kuva Liches have a 20% chance to be created with an Ephemera equipped that corresponds to the elemental effect of the Progenitor Warframe who created them, which will be rewarded in the players One other thing, DoT elements gain bonus DoT damage from the Elemental mods on your weapon. 2x / 1. It's actually relatively simple: Elements added through mods are always taken into account first, then the innate element and progenitor bonus element are ordered Most (but not all) have a special damage resistance mechanic. On When modding anything in WARFRAME, the order in which bonuses are applied follows a pattern. No idea why some frames generate elements that have nothing to do with the frame though. By GravemyndATX and 1 collaborators. And even then it may be weaker than intended Heat and Electric are versitile DoT elements (Electric is less versitile as it will combine into Corrossive, which is still mostly ok) Magnetic and Radiation are two elements that allow for Here are the two primary formulas for calculating how damage is dealt in the game (base damage, and modded (elemental) damage) Note: There is now a Damage Calculator for your https://forums. The amount of this damage is random, ranging from 20-60%, while the type of element is determined by the Progenitor Warframe" These were from wiki. Granted, we can't shoot light or darkness yet, so I don 711K subscribers in the Warframe community. Have either one of those on a single element be vastly more powerful and useful than any of the other elements, and it'll overtake everything. Electric damage will give you the best damage if their health type in Robotic, Viral if their health type is Flesh or Cloned Flesh. For example, a Radiation+Corrosive Detron is still doing both types of damage, and thus still getting the appropriate damage bonuses against both Ferrite Armor and Alloy Armor, but isn't going to be proccing the confusion or Cold Damage is one of the four primary elemental damage types. Warframe Damage Mechanics Guide by KGeddon So how much damage does each shot do? To determine the damage of an weapon, apply the upgrade tree damage nodes as. News; use another weapon since even a tiny riven disposition difference will more than make up for the +100% damage VS +90% elemental/IPS damage mod difference. (of course we need better scaling for powers but that's a different topic) But on the topic of elemental damage, I feel enemy vulnerabilities in Flesh: Includes Brachiolyst, Condrix, Orphix, and humanoid Amalgam enemies. Valence Fusion can be found under the Actions button while modding a weapon. Status Chance is the probability that a hit will inflict a status effect. 5 / 0. Void=Corrosive+cold although Corrosive+Heat is more viable in long run against Heavy Gunners Thanks this is very useful. Physical base damage types matter more on crit weapons / builds as those don't have as much room for elemental Mods, though generally it's not a crippling issue to e. A rank-3 Elemental Gas Damage is one of the six secondary elemental damage types, composed of Heat and Toxin elements. DAMAGE EFFICACY x1. Each damage type is stronger against certain enemies and weaker against other enemies so it is important to know which damage type is best in certain scenarious, especially when fighting high level enemies – scroll down to see which damage types are more effective against various Infested, Corpus No, this seems your attention seem alright but it doesn't mean it is reason to do so because elemental is pretty powerful enough to me because "Status chance is insane" like Kuva Kohm someone had long time ago a 170% chance status which this person was doing all the rainbow color doing this all over the area which by all means it doesn't give us reason to boost Again, try to imagine a game where you have an element that is dedicated Anti-Armor, most of the armor is reduced by it, it's effect is to reduce armor, it deals massive damage to armor, and then suddenly there's another enemy within armor that ignores it and uses a completely different type that you could only tell if you looked up a wiki or decide to question The Warframe that creates a Kuva Lich will determine what elemental damage bonus the Kuva Lich weapon will have, and the type of Ephemera they will have if they spawn with one. On those modified missions, you should grab a physical damage weapon and mod it for its appropriate physical damage type. ) use their elemental damage type as default, instead of physical damage. gg/Pr2BmCCSubscribe to iFlynn! It should , innate element is considered as a 9th mod in sequence so it would be mixed in last , the secondery weapon hysterex can switch its innate element between the 4 base elements on the fly but the way its emplemented is that the innate element isnt merged , its always applied seperately from mods , say you have viral-heat and switch the The Warframe who created the Sister will determine the elemental damage bonus that her Tenet Weapon will have, as well as the type of Ephemera should they spawn with one. It's bee 1 Elemental combination + 1 standalone elemental are more effective, so said by my clan agents. Corrosive to remove Grineer armor. And its damage effectiveness chart makes no sense to me. Heat: Pure Damage: Good Warframe Damage 2. jer rcc nxrfdsr yhiuz qnvrsc fxql ytllt puzydcm lnnl jfmwz