Hoi4 mechanized infantry division template. I also use 20 width mechanized and motorised ART.
Hoi4 mechanized infantry division template But apparently, comments under it says it's useless now due to some update that renders his The new Best armor/tank/cavalry/rangers division template for early war. For defensive templates a 9 infantry, with engineers/support artillery is a good starting point. Start with motorized and slowly swap those battalions out for mechanized ones if you have the equipment for it. Join this channel to get access to perks:https://www. Infantry units will form the brunt of your offense and defense, and as such, they are highly vital to every army’s 7 MOT and 2 MART with support ART, ENG is my basic motorized infantry template. Divide the width by 2 and you get the optimal template for that terrain. 14-4 is expensive and not worth it. Well the op old-but-gold is a 40 width medium tank division. The typical good combat widths are 9/1, 9/3, and 9/4 (infantry/artillery). You should have this template behind the frontline. Because massing artillery is quite the wasteful investment. + situational companies. In 1941 a tank division consisted of the following units: 2x Medium Tanks; 4x Motorized Infantry; 1x Mechanized Infantry Classic 20w infantry with engineer to hold the mountains in the north, don't bother pushing there (or only if there's a clear weakness). ( 4 armored infantry and 3 mechanized ) The ones I use alot are defensive infantry 9/1 with Sup ENG, ART, AA. Could use these divisions as garrison for the Pacific war. Light tank 20 width with motorized sup SIG, MEC and Scout. You want to keep organization above at least 30, preferably over 35. Do not mix slow infantry into the tank design. This division excels at fighting infantry. Anyone got good template designs for infantry, motorised and panzer? Also, FWIW, I'd much rather have mediums with motorized than lights with mechanized. Infantry units will form the brunt of your offense and defense, and as such, they are highly vital to every army’s 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Hoi4 Division Templates - In this guide, you’ll be shown what division templates are best, supported by actual calculations. 333 for 2. Quickly filling gaps in the line, following your tanks to prevent them from being cutoff, jumping in front of an enemy attack, Designing divisions can be tough for newer players and even many vetermore. Should be 27w, Add arm rec, Log, eng, flame tanks and s. That pretty much aplies only to armor and motorized divisions. Mechanics do nothing for the tanks here and the tanks are by far the most expensive component of the division. The composition of your division can make or break a battle. Best to use them only in For those new to template building, Space Marines in Hoi4 are infantry divisions with tanks inserted into the combat portion of the template. may differ due to Millennium Dawn is similar, but with armored infantry versus mechanized. Once created, these templates can then be trained, equipped, and deployed. As for support companies arty, engineers, rocket arty, signals and recon would work well for a tank division Best Cavalry Template in HOI4. 14 infantry and 4 artillery batallions are the absolute best infantry division when it comes to raw attack power. Anyone got good template designs for infantry, motorised and panzer? Also, I love playing as small countries in hoi4 like Yugoslavia or Greece. In SP I will not bother, I will build light tank divisions instead to follow up medium/heavy tank breakthroughs. Step one have air superiority and cas. I use motorized infantry divs to support armor pushes and keep the wedge open while the tanks Go to hoi4 r/hoi4. Template 3. Breakthrough should be higher than any hard or soft attack the enemy has. 7/1 is slightly better for some tank nations due to width optimization on plain and mountain when infantry, horses, motorized, and mechanized basically any other regiment that adds organization can be the first number width is (basically) how big your gang is, and thus many dudes you can have on the front, you can only ever have so much, so its good to have smaller better divisions where you can have more dudes defending more efficiently I use recon, engineers, arty and field hospital. Best Light Tank Division Templates in HOI4. This effectively means infantry with a lot of artillery. r/hoi4. 3: The 20 width mechanized \"point defense\" division. be/txUsm8JUgFgFor all of my guides I also always make dedicated spreadsheets wh High width infantry division with engineers, and armoured recon with the cheapest light tanks with dozer blades. That being said, I wouldn’t advise an offensive infantry build. 4 Arty/AA supports. , their inclusion mitigates a good deal of the lights' main advantage). im a beginner on HOI4. What division template then should I go for defence against Soviet Union for conquering Scandivinia, or whatever country needed for early expansion I have started looking into changing some division templates to spice my game up but I just cannot decide on the best templates for Nazi Germany. The latest version of this guide is now available at this link: https://youtu. The Templates. The Germans replaced one of the motorized battalions with mechanized half-track-vehicles with light armor ("Schützenpanzer") and also replaced the motorcycle recon with armoured vehicles or light tanks ("Spähpanzer"). If not, you'll have to design or customize a division that includes them. If you can afford it put mechanised with your tanks. Nov 12, 2018 @ 6:37am Originally posted by fakemon64: usually once you Mechanized infantry is an underrated division design in hearts of iron 4. The Mechanized Infantry will also be good to keep the Organization and HP of the unit up, allowing you to do whatever you want Good template. Title says it Uhh, are vanilla templates good in RT56? If not, what are some good RT56 templates? Also is shock infantry/motorized shock infantry and good in RT56? Been on my mind for 20 width infantry template. If can afford mechanized make it 12w or 15w mech, have the highest defense stats+hardness. You shouldn’t have an issue with that with infantry Infantry are never going to be very good at punching through an enemy line. In addition I have a better template that adds AA and logistics. I wouldn't try If fuel is no problem, I'd start replacing both the artillery and some of the mech with medium/modern tanks as the game progresses. The official Why Mechanized? They give the most armor, hardness, HP, and organization of any infantry, which means that your Tank Division will have far more hardness and armor, which will make Tank Divisions even stronger on the attack! For light tank template I'd suggest a 40 width 7 light tanks, 7 motorized, and 4 motorized artillery division. It comes with 0. Atm from my understanding you want width to be 20 or 40 generally. I get a large amount of armored divisions this way. And if you play a single player, then the hard attack is too high - for tanks it is better to choose a gun with maximum soft attack. 6/1 is also fine but is a sometimes considered waste of ic especially by mp people because Line Artillery is a scam in some cases, it fits width well but is not a particularly good div. 9-3: Like 9-1, but more expensive, and can attack. It’s weird that the best templates change. Now on to how to make templates: First a few key concepts: infantry add organization. By including only 60 panzer II's in an infantry division, it doubles the breakthrough stat of the unit, from a very relevant 40 to 80. I think I go 8 motorized/mechanized if you have it and 7 tanks. Without further ado, let’s begin. Motorized/mechanized used on its own is more controversial. HOI4 is all about adapting to what you are and need to do in a given game, mech bei But in NV the default template are mixed like one column is one mechanized infantry, one motorized infantry and one light infantry and second column is two light tank. Most of your divisions should be infantry divisions. The best infantry division template used to be 7 infantry and 2 artillery for good soft attack and defense, but then switched to 10 infantry for really good defense. 5) Improving the MP with research Conflicting units: While you totally can have a mix of tanks and infantry, Its best to choose between motorized OR foot infantry. The first section called basic templates includes all kind of regular templates which will work perfectly in every situation, even tho they are basic. Normally I wouldn't use line AT, but since this is a super expensive infantry division for pushing Mech infantry are powerful compared to regular infantry, but don't really get the extra soft attack to be much better on the offensive by themselves. Hybrd: one size fits all solution but not optimal. Strengths: Soft attack: This division excels at fighting infantry. I'm having trouble designing divisions in this mod as well. Go to hoi4 r/hoi4. If a tank has higher armor Mainly the germain reich, my pure infantry 20width division + level 7 forts with air supiriority can hold the germans just fine, but by 1940 the germans would have taken poland and gone Combat width is good, 40 is always good. 50w cavalry with military police for the resistance, upgrade those throughout the war, doesn't need more than 20w at the start of the war. So you can reasonably run afoul in europe The AI uses 9 infantry battalions, 3 artillery battalions, with support engineers, artillery and AA. net/OrGbvn Secret 50% Discount For MECHANIZED - HOI4 Mecha Mechanized is a nice upgrade to your divisions but more expensive so you need to take into account your industrial capabilities. For tanks, 16 medium tanks and 6 mechanized infantry is a good basic setup. It should also be mentioned that support companies do not affect the overall speed of the division. Support arty/rocket arty can be nice on infantry, but rocket arty is only really worth it if you are superior firepower. Is this good division template? Question Share Add a Comment. 30w or 42w tanks with enough motorized or mechanized to keep org above 30. In this guide I cover different types of templates which will allow y Steam Community: Hearts of Iron IV. Add a Thorough Planner, Infantry Expert Field Marshal, an Infantry Leader General and full planning bonus, and you can get more than enough breakthrough and soft attack to overwhelm 10/0. - - these units are supposed to be cheap to fill the front line. Mot. Historically, they were a strictly mobile infantry force. Templates are a really interesting and difficult part of the game, and ship templates are even more difficult. What are the best templates for Jungle and Desert Infantry? Also, what is the point of shock troops? I run them like a normal infantry division. Sidebar has the new discussion. com/channel/UCY-qOK The division designer is a utility located in the "Recruit & Deploy" menu of the user interface. Just for starters, basic infantry templates you start with are really bad on offense. What is the best defensive template for minor nations (like without a good industry or manpower) but can still defend against tanks and planes. You use it like infantry, but it's not. 14/4 for offensive and 10/0 with sup ENG for port defense. My editing could use some work but hopefully it gets the message across. 42-Width Modern Tank: Ultimate Late-Game Powerhouse. Elite divisions will be prioritized for better equipment, followed by regular divisions and finally reserves. For HOI4, this is a practiced maneuver by veterans, and you should try If you want to design division templates for small nations, this is your guide. I have started looking into changing some division templates to spice my game up but I just cannot decide on the best templates for Nazi Germany. Defensive: 9x infantry, support artillery, engineer and support anti air. IFVs are amazing but very costly to make. The production cost here is absolutely insane, so you can only field this with a Against infantry? Most tanks should do fine. And all of my armies get a nice amount of armored divisions. Uses: This is just standard 20 width infantry, but better - so long as your They're definitely worth it in armored/mechanized divisions (i. That accounts for reduced infantry width from Mass Assault doctrine. 5 PC, you need 36 of them in a single unit, and at least 3 to 5 units per division. Hearts of Iron IV updated 2024. Web your combat width analysis seems to ignore tactics. usually once you research the mechanized vehicles, i believe they give you a starting template. 12w 6 x infantry or 15w (6 x infantry 1art) if can afford art. 10-width medium tank division that will include mechanized infantry, SPG, tank destroyers, support engineers and support maintenance 20-width infantry division with support artillery, support anti-tank, engineers and recon. 40 width better anti-tank template Military Police Template. g. In-game equivalent would be just mechanized or motorized infantry, with no armor support. The foundation of any army. Being able to steal stuff is really nice. As for support companies arty, engineers, rocket arty, signals and recon would work well for a tank division So whenever i play as russia the army divisions i always use the 9 batallion infantry with 1 arty batallion, support arty, engineer, sup AA, and cav recon. In addition, combat width, reliability and support companies are discussed in detail. be/nSE-Cy61o_Yhoi4 S Hearts of Iron 4 Guide that will help you make the best infantry division template possible. Tanks should ALWAYS be accompanied with motorized/mechanized/amtracks to get hp and ORG. Note: IC-cost, attack values etc. ; Artillery: Artillery units provide supporting firepower, weakening enemy Hoi4 Meta Infantry Template 2024 Camile Marinna. Buut, if you want to push, you might want to build tanks instead True, but infantry is to hold the line, so dunno why you need to give that advice to a infantry build. Support artillery, AA, Speaking of speed, fix up your tank template. My mechanized units have 2 SP ARTY and the rest are a mix between armored infantry and mechanized infantry. If I can figure it out, ther Key Factors to Consider. SPG supported division - Might not have Soft attack: While not the best, this template’s soft attack is decent, meaning it can fight other infantry-based divisions/templates. Things as simple as why is the AI using multiple different infantry templates on a single front, ranging from 6 infantry battalion divisions, to semi-decent divisions with art and support companies. hoi4 All my best Division Templates (tanks and Infantry)If you wish to help, you can:Join this channel to get access to perks:https://www. Infantry equipment For the offense any capabale infantry template with at least some punch is enough as the Sisu and Finnish Army buffs are so powerful. By 1942, you should replace the Cavalry with Motorized Infantry since they are a lot better stat-wise. In no particular order is this list ranked as each division template has a scenario that suits it better. These companies can improve the stats of the division and require 10 army XP to add. I would replace motorized infantry with mechanized infantry. The basic, cheap, expendable 20-width 7 infantry, 2 artillery division that everyone uses in MP has almost as much as that, and it costs less than half as much to produce Such a division would only work if you rely on other divisions to have the killing power In this article, we’ll be looking at the Top 10 best infantry division templates as of the No Step Back DLC. The mechanized division for offensive use (8 mechanized infantry, 2 self propelled artillery, support: signal motorized company, recon motorized company, other artillery and heavy engineer); Motorized infantry division for defense (27 combat width with only motorized infantry, support: artillery, recon motorized). Offensive infantry. Engineers are basically mandatory and would be a really good pick. What division template then should I go for defence against Soviet Union for conquering Scandivinia, or whatever country needed for early expansion I use recon, engineers, arty and field hospital. 9/1 is fine as long as you do not fill the width anyway. Bear in mind i am writing this from memory some very slightly modified versions of the starter templates are decent. artillery is usually pretty good as a division to follow tanks and fill out the line. 6-5 cavalry-inf with both high commands, support arty For an ultra-lategame high-hardness infantry division I'd go with 9 mechanized infantry, 2 medium or modern SP artillery, 1 medium/modern tank or tank destroyer, 1 medium/modern SPAA, the appropriate support companies, and then maybe make a couple of changes based on what doctrines and leaders and generals I had, the air war situation, etc. Standard “leg infantry” divisions are the most reliable and cost effective divisions you could hope for. Once tech allows and I can convert my LT2 to SPART3, I will transition my MART to SPART to get a little bit of armor and hardness into the division. Logistic company is probably a wise choice even on your Soft and hard attacks - are how much damage the division can do against soft targets (infantry and cavalry) and hard targets (tanks and mechanized units), respectively. You should invest in making 34/W armored divisions with tanks and mechanized trucks if you can afford it. The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower. For ground attack purpose, adding AA to your divisions increases their hard attack and piercing, just as adding AT, but giving you less amount. So was is the best divisions templates for NV (or at least the most efficient)? Made full focus divisions (full infantry, full mechanized, full tank , full artillery) Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat oriented division template would look like for them. Mech infantry are powerful compared to If it's just a fast version of defensive infantry, meant to follow breakthrough divisions, then stick to the standard 6/1, 7/2 or make it a chunkier 9/4 with 30w if you must. The org is just really important sorry lol. A mechanized division has the advantage of high hardness and defense to reduce damage from the axis tanks to a minimum while also having he organization of an infantry to sustain damage from cas. Flame tank would be good, as would your choice of field hospital or logistics and engineers Take that same template, except put one row of artillery. It's not worth it to use infantry shock troops, replace them with normal infantry and make a seperate template for motorized shock troops and use them for offensive. I alternate between those two, recruiting another division whenever my equipment stock is high enough, choosing the better template if my AA stock is high enough. You can replace the artillery with rocket artillery later too for even more pushing power. The addition of three artillery battalions helps tremendously in my favorite mechanized division template to use is: 6 mech 2 motorized rocket artillery (not mobile support artillery, the ACTUAL motorized rocket artillery, which is researched on the same tab With a decent soft attack and HP, this template is great for players who are getting the feel of making new divisions. However they are not sustainable. Web you can use 10 infantry battalions (picture above) or 7 infantry battalions and 2 artillery, known as a 7/2. 9 x mechanized infantry 3 x mechanized artillery - technically this would be artillery pieces driven by half-tracks, but in the game this would probably be SP Artillery, or one could use motorized artillery. However there are some complications: (1) MA coast protector? If so you will need to adjust width (2) High command cheese? In general, the templates I would consider are: 10-0 with support arty and eng, superior firepower. And any efforts at min-maxing must intrinsically exclude infantry as an offensive division (if you had to use In this article, we’ll be looking at the Top 10 best infantry division templates as of the No Step Back DLC. Millennium Dawn is similar, but with armored infantry versus mechanized. Well i know the hate trains gonna find me on this on, today im giving 10 hoi 4 tips based on waking the tiger, in this iron hearts 4 guide im showing you guy HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines react to, or escape from rapidly moving Armored forces. American infantry template . Those are the two big ones really. Armour value of the division should aim to be higher than any piercing the enemy has. Sort by: Best. Open comment sort options or have mechanized infantry that takes less losses, pushing with simple soft infantry mixed with artillery is definitely possible but unoptimal and it can be painful to fight such attritional warfare with little manpower. This is basically mechanized space marines. My problem isn't just finding a good template, I also want one that won't make me deficit and lose all of manpower (e. Sum of: As a general rule, line-artillery units and armor take 500 men per unit in your division, infantry takes 1000 and motorized & mechanized take 1200. I'll copy the text from a previous comment on general division template design below. When designing a division template, consider the following key factors: Infantry: The backbone of any division, infantry provides the necessary manpower for combat. Uses: These are like light tanks, but for defending. True, but infantry is to hold the line, so dunno why you need to give that advice to a infantry build. #1. If you don't use it or did not manage to research it far enough to get the reduction, 7 infantry and 2 arty. Hello guys, I'm thinking of facist Finland, To go WC. It should also Go to hoi4 r/hoi4. The arty helps, but because there's no Support companies are optional additions to division templates and are limited to a maximum of five per division template. Highly recommended! by Vezachs Ultimate Guide. Web best infantry template in hoi4. Rangers and Signal companies provide coordinated fire to the line artillery. Some number crunchers say 15W is best (7 infantry / 1 anti air) with support companies, but they are more expensive in the long run due to # of support companies per army. https://youtu. WARNING! Using either branch of mass assault, your division templates with infantry will drop their width, and you’ll need to adjust your templates accordingly. I suggest adding logistics company and recon support to this infantry division. Soft attack should be higher than any defense the enemy INFANTRY have. Armored Spearhead a division's entire firepower to be concentrated on a target rather than a unit only If you're going to attack with infantry, this is the division to do it with. Yes know mech is 5 width. Take Mass assault doctrine, it reduces infantry width by 0. It’s highly effective since, in this The basic meta templates are good for all nations; the question is just one of how many can be fielded. Members Online. But apparently, comments under it says it's useless now due to some update that renders his combat width quite bad compared to the other alternatives/meta. be/7gapNao8a_M#best infantry template hoi4HOI4: What combat size should you use A motorized division is using trucks, e,g. Something like 9/3 works pretty good for me. The general idea for vanilla division templates is Developing mechanized infantry also increases hardness for motorized by 100% each instance (yes, the initial value is low, so the end result isn't much). The breakthrough template really only needs to focus on throwing damage out. They are located right after the motorized vehicle research(as far as i remember). The division designer enables players to create organizational templates for divisions, which are units that can be assigned to command groups and engaged in land warfare. Does more damage and has high breakthrough though. 1. However you division need to have at least 5 bataillon before MP is worth it. Also, the Luftwaffe is important! Use those damn dive bombers and make sure to contest the skies with your fighters! Hello guys, I'm thinking of facist Finland, To go WC. Also The division designer is a utility located in the "Recruit & Deploy" menu of the user interface. Web in this article, we’ll be looking at the top 10 best infantry division templates as of the no step back dlc. Engineer and recon companies should go on everything once you can afford it. Template 5. The answer is to focus on Motorized or Mechanized Infantry which can keep up with the pace of modern warfare. Italy's infantry should still be pure infantry. For space marines you need at least a little bit of a capable industry which is true for Finland if you manage it properly. This is a monster when comes to destroying tanks. Since a few months ago, I've been using Hammurabae's template designs (Powerful Division Templates To Dominate in HOI4 - YouTube). 5 to 433. 9 x motorized infantry 3 x motorized artillery A mechanized division is using half-tracks, e. These were used, but only in small “armored brigades”, so like 3 armored battalions (the starting British armor template). Still, if you manage to fight aggressively from the start, you could theoretically use this template until the end of the game. 14-4s should have support recon, engineers, artillery, logistics German, non-German tank divisions are usually 12-15 tanks and corresponding 8-5 motorized / mechanized to make it a round 40 width. Very niche but very different from motorized. 20 width with engineers is ideal for defense with limited resources. If you have any questions, feel free to ask down below. Last game I played, Germany built 186 of these by Barbarossa. 1: Basic 20 width "10/0" infantry. 14-4 infantry-artillery is good for offense when you have the resources to supply them. Can be created with 1936 technology therefore useful Yeah, that makes sense. Cheap so you can spam them across the entire front. Mechanised is better in a fight but more expensive to produce. You will need 2 full lines of infantry equipment, 2 full lines of artillery and 2 of supply equipment. I also use 20 width mechanized and motorised ART. 9 update is the latest and largest update to date for md an. Even if you use infantry and CAS to push in barbarossa, you'll still should be sitting around 6 With that in mind, here are my suggestions concerning standard infantry and shock troopers. Later on you should upgrade this one to 40 width(14infantry + 4 art) 10 width anti-tank template. Please note that the reducing even with a full bataillon is not that huge, you go from 500 per 2. You can build an infantry division to 20 width, add the necessary support companies, and then copy the template so you can alter it to fit your specific needs. A division is 1 basic unit depicted on the map during gameplay. Also i would switch motorized for mechanized. 6 HP, which is terribly low, which in turn - thanks to it being in an unarmored infantry division, will mean high equipment losses. Share 10-width medium tank division that will include mechanized infantry, SPG, tank destroyers, support engineers and support maintenance 20-width infantry division with support artillery, support anti-tank, engineers and recon. I think any fully mechanized division is good in the late game because the AI if you build a 40-width division template with 8 modern tanks, 10 mechanized, and 4 motorized AA, a single 24 unit army will cost you like 70 supply (even with a maxed logistics support company). 14-4s should have support recon, engineers, artillery, logistics The mechanized division for offensive use (8 mechanized infantry, 2 self propelled artillery, support: signal motorized company, recon motorized company, other artillery and heavy engineer); Motorized infantry division for defense (27 combat width with only motorized infantry, support: artillery, recon motorized). e. A lot of majors start with an 18w infantry division and minors start with a 12w infantry division, and I mostly just end up tacking support companies onto them until they looks presentable. In this guide I cover different types of templates which will allow you to play this mod without having to worry One of the key aspects of success in Hoi4 is building a well-structured military, and light tanks play a crucial role in this endeavor. Reply Go to hoi4 r/hoi4. That's nothing. Also, the Luftwaffe is important! Use those damn dive bombers and make sure to contest the skies with your fighters! Offensive infantry. I think its 30-35 width for tank templates. I bump it up to 24 or 27 as industry allows. Infantry units will form the brunt of your offense and defense, and as "Cavalry" Division. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. If you want to run an offensive infantry template, just go 9-3 with superior fire power. Drops support AA for recon to get 20% soft attack on the Arty. I just swap out the trucks for mechanized as time goes on. Second, what are the best motorized infantry division and mechanized infantry division templates for exploiting and maintaining breakouts caused by tanks? You can build an infantry division to 20 width, add the necessary support companies, and then copy the template so you can alter it to fit your specific needs. Reply reply Aggressive_Garden169 For Infantry, Spec Ops, and Power Armor 20 width is best, for PA 6 PA companies and 2 PA Demo companies works wonders. Instead, infantry are good at being a defensive line and preventing enemy pushing. You can also "split" certain types of battalions like infantry with closely related battalions like cavalry, marines, etc to reduce the weight of the infantry side and force a division to "count as" something which it wouldnt normally have enough of a concentration to be. 3: The 20 width "Cavalry Advisor Infantry" division. I had been trying something like 2-3 mediums with rest mobile infantry to get a combat width of 21. Most of In this article, we’ll be looking at the Top 10 best infantry division templates as of the No Step Back DLC. In this template, you’ll have an infantry division that’s capable of pushing against enemy forces and defending against any potential counterattacks. That’s 30w. Fill every brigade with infantry. 3-5 Motorized Infantry, honestly the easiest way to handle motorized division design is just copying your infantry template, except the motorized versions. Cheaper than going with tanks and SPGs edit : should mention that This is the tank template that you want to go for. If you really want to spice up your life you can use Heavy SPG template with 6 Heavy SPG and 5 tanks and 6 infantry again 40 width. The "standard" template fir your standard infantry division is 10 infantry battalions. You can't field 4 support artillery, so I'm assuming you mean normal artillery divisions. There will be some variati You can include it in your offensive infantry templates for attacking if they have an available slot. It is not a good width but it is not a bad div either. I honestly prefer using leg infantries + CAS and tanks rather than mechanized to save supplies and resources. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. So far i've been running 40 widths with support AA, support heavy engineers and support mechanized recon. make sure to make Heavy variants that will also keep up the stats for the overall division. 6 inf, 1 arty plus Tanks should ALWAYS be accompanied with motorized/mechanized/amtracks to get hp and ORG. With a decent soft attack and hp, this Hoi4 Best Division Templates - The 1. And then for mechanized 5 Motorized divisions and 5 tank divisions for 30 width will rip apart pretty much anything. I like roleplaying, so i want to go for a run where i can use somewhat historical division templates (most of them focus only in infantry), mixing Tanks and infantry instead of using Tanks only as speedy Germany, for example, can instantly go for these templates. The other stuff in the division are fine though. the 9 in 9/1 means infantry the 1 means artillery Hey everyone. Now for templates a standard holding line infantry has 10 inf and support artillery you probably aren’t gonna be able to push with that so for pusher infantry try 14 inf and 4 arty with support arty now for tanks if your playing single player you won’t need many 14 tanks 7 Mechanized. ADMIN MOD Division template, Heavy tank, SPA and mech designs from my other post Image Archived post. 40 width for mediums with mechanized infantry. Motorized for speed, foot for cheapness. Below you will find some strong generalized templates, but the absolute best division depends heavily on your circumstances in game. 4km/h is pretty awful for a division like that. You might mix in some SPGs, too something like 10med-7mot-2medSPG with artillery and other optional supports should do pretty well. We have updated our Community Code of Conduct. One piece of lvl 1 artillery costs 3. It seems to be worth it if you have ic. The best widths are usually considered to be 10, 15, 18, 27, 35, and 42. The official Math is the same. A place to share content, ask questions and Less tanks more motorized infantry. what's a good division template for a soft attack tank div, im not interested in too much hard attack as soft is the priority. They're decent on defense, extremely cheap, and can easily be modified Even if a 15,5 medium stands a better chance when simply holding el Ali men on a level 5 fort, the cas will destroy its low org and force it off the tile. Mechanized Infantry are expensive and not easily available early in the war, when you would most need them. Full motorized generally works earlygame, when you're not up against particularly well built armies. MaximumTrekkie . Which speaking of, if you want an infantry division for attacking, a combination of 10/0 for holding the line and a few 14/4s for attacking is now the way. They'll boost the template a lot. Best Division Templates (Early, Mid, Late game) The Road to 56 I would also appreciate any information on primarily mechanized infantry or something like that Mechanized is a nice upgrade to your divisions but more expensive so you need to take into account your industrial capabilities. It introduces 2 important principles for division design, as wel I use what I call the bomer trap to destroy the enemy CAS fleet. Having rubber means trucks and mechanized units will be able to be produced without supply degradation. Depending on your air investment, AA support could be good. 120 is In this article, we’ll be looking at the Top 10 best infantry division templates as of the No Step Back DLC. , mixed tanks and APCs, what people call "tank divisions in Hoi4), but cost a lot. Especially he's SM divisions. Motorised infantry with mot. i38e. 8x infantry hoi4 All my best Division Templates #2 (tanks and Infantry)(part 1)hoi4 All my best Division Templates (tanks and Infantry)https://youtu. That means motorized infantry (mechanized is too slow) and light tanks + LT arty/AT Down to the actual templates: Grenadier: 10 infantry battalion, 2 artillery, logistics, recon, field hospital, engineer and signal companies (use flak to be historical) Panzergrenadier: 12 mechanized infantry battalion, 1 heavy or medium tank (in reference that the Panzergrenadier divsions had on one point more tanks than the actual SS-tank The defense line template is generally going to deviate the most from the other styles of template. Sorry for not giving good advice, as I'm kinda novice at the game. Overview of Light Tank Templates 1 German Infantry Division 1940 [1] 2 Polish Infantry Division 1939 [1] 3 Soviet Rifle Division 1941 [1] 4 American Infantry Division 1943 [1] 5 British Infantry Division 1939 [1] 6 Italian Infantry Division 1940 [1] 7 French Infantry Division 1940 [1] 8 Japanese Infantry Division 1940 Standard B [1] 9 Romanian Infantry Division 1941 [1] An hoi4 minor guide for building infantry and tank division templates. Infantry equipment The mechanized division for offensive use (8 mechanized infantry, 2 self propelled artillery, support: signal motorized company, recon motorized company, other artillery and heavy engineer); Motorized infantry division for defense (27 combat width with only motorized infantry, support: artillery, recon motorized). #hoi4minornationsguide#hoi4minornationsguide#hoi4divisiontemplates#hoi4divisiontemplate It's nearly 6 years into HoI4, but we still need to talk about armies, divisions, templates, and the AI's use of them. There's also helicopter infantry, which are even more expensive but are stupidly fast and can overrun a retreating division almost instantly. Good for holding ground, ‘good-ish’ for pushing. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Support companies are optional additions to division templates and are limited to a maximum of five per division template. You do have a few options. Infantry units will form the brunt of your offense and defense, and as So your best use of such a division is as a fast, tough infantry. I know Germany should focus on motorised infantry and panzer divisions but I don't know any good templates for them, the same goes for infantry. Division templates can be created and modified by the player using spending army experience. This guide is singleplayer oriented and for causal gameplay. First two rows being tanks ( Probably medium ones ) second two rows being motorized or mechanized Infantry. Mountain 50, Hills 70, Marshes 50, Jungle 60, and Urban 80. You can build a division capable of it, but it is going to take heavy losses doing so. This is a HoI4 Division Templates / HoI4 Division Templateleri. You’re also probably going to want to change your starting armored division Best Cavalry Template in HOI4. com/channel This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. can u tell me if this is a good template for my tank division? if u have any type of tips for a beginner i’ll read it I have been playing Hoi4 Day by day STOP Games on a budget! 💰 Upto 50% off your fav PDX games 🖥️ https://paradoxinteractive. This is necessary to keep your units in the fight. So the best Mechanized Infantry template is The one you can afford. Any combination really, but I like 4 medium self-propelled artillery, 8 mechanized/motorized and 6 medium tanks. Anotherdumbassname. Best template for infantry division? Mechanized infantry is the way to go ofc: 6 mcz bat, 3 arm bat, 2 spg, 1 mot AA, 1 TD. Good template. Pretty much the motorized version of the standard infantry division. in Early 1937, my division template is basically 6 mountaineers, 2 artillery, a panzer II, and an engineer and recon. This is your basic 10-0 infantry or whatever. New comments cannot be posted and votes cannot be cast. There is no single best combat width now, instead there are several effective combat widths to choose from. Medium tanks will be faster and cheaper so you can have more, heavies have more soft attack but are more expensive and slower; neither should get pierced by infantry. I tend to stick to 20 stacks. Infantry are pretty good speed bumps for their cost. It's still inferior to tanks, but 14/4 reaches soft attack high enough to break soft divisions and has enough breakthrough to be meaningful. I’d save the Army XP for upgrading your motorized/mechanized and armored divisions to be 20w and well-supported - 10XP per support company adds up quickly and you want all your frontline divisions decked out with those fuckers. Recovery rate: When this division loses Infantry (Inf-Art): 9-1: The most bulk standard division. This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. A 7/2 or a 9/1 will do the job without wrecking your supply situation. I would add anti air support company (literally S+ tier for every division) and flame tank company. Infantry units will form the brunt of your offense and defense, and as such, they are highly vital to every army’s For infantry, you want artillery for some bite. You shouldn’t have an issue with that with infantry As a general rule for templates: Forest is 60 width, so, a 30-width-template is perfect for forest. Once you will be in an offensive war, you will most Basically infantry is the "soft" component of the tank divisions, and mech. Infantry Division (4km/h) 9 x Infantry 1-3 x Artillery 1 x Anti-Tank 1 x Heavy Tank (if you're feeling rich) Recon, Engineers, Field Hospital, Support AA You could also use a basic Military Police division comprising of 6-10 cavalry divisions for For infantry, you want artillery for some bite. It's worth noting that any template can be used offensively, and pushes are possible with pure infantry alone. HoI4 devs, nuke the rubber It’s probably a bit too artillery-heavy to be a cost effective defensive template. Training Time -> There are two versions of training time, 120 and 180. If you do not have any Air make sure to substitute a single tank for 2 of SPAA. A pure tank division is worthless. In this article, we will delve into the world of light tank template builds, providing you with a comprehensive guide on how to create an effective and powerful light tank division. Even if you use infantry and CAS to push in barbarossa, you'll still should be sitting around 6 Motorised is literally just fast infantry that consumes fuel. After the failure that was the battle for France, Britain realized their failure and reintegrated these brigades into armored divisions, at least on paper. ; Armor: Tanks and other armored vehicles provide a significant boost to a division's combat effectiveness. Especially if your talking about the early mechanized that has 8 km/hr speed (i. 14 mechanized, 4 motorized rocket artillery. Template 1. if scenario is against Germany 1941+, thats Mechanized infantry is infantry equipped with armored personnel carriers (APCs) or infantry fighting vehicles (IFVs) for transport and combat. Make your infantry motorised for speed and make them mechanized for what is effectively a cheap light tank division. Hoi4 Division Templates 2024 - Hearts of iron 4 division templates that can give you the edge you need over other players. A newbie-friendly guide to design your ships and to select one of naval doctrines. Bonus points for meme rocketman aka tanks dont exist template. Light tanks and self propelled artillery make for a good template, maybe throw in some mechanized infantry into the mix Reply reply Important_Ear9549 r/hoi4. With extremely In this article, we’ll be looking at the Top 10 best infantry division templates as of the No Step Back DLC. Just run 20w infantry with support equipment and support AA (and support artillery if Yeah. You’re also probably going to want to change your starting armored division For infantry, use 16 marines (or infantry if you expect to defend) and 4 artillery, with support depending on how badly you want to exploit the combat system. It has enough breakthrough to work like a cheap light tank division, but make sure you pair it with enough artillery, as motorized infantry is just infantry + trucks, and won't deal any more damage than normal leg infantry. Regarding AA: division AA only attacks enemy CAS, when they have a mission in the same area where battle takes place, and also reduces enemy air superiority penalty. For an ultra-lategame high-hardness infantry division I'd go with 9 mechanized infantry, 2 medium or modern SP artillery, 1 medium/modern tank or tank destroyer, 1 medium/modern SPAA, the appropriate support companies, and then maybe make a couple of changes based on what doctrines and leaders and generals I had, the air war situation, etc. It fits into combats I'll copy the text from a previous comment on general division template design below. There are three main types of Tanks in HOI4: Light, Medium, and Heavy Tanks. Something like 3 mech, 3 light mech, 3 motorized, 2 motorized rocket, 1 modern armor is decent for mechanized infantry. Uses: This is the division that, in most cases, your frontlines should be made of. Is germany templates 20w infantry with arty and shovels (AA if fighting in france) for barb tank (Singleplayer) 20w mediums IIs with mechanized (motorized if u go for early war on allies) In this article, we’ll be looking at the Top 10 best infantry division templates as of the No Step Back DLC. I'd put in a maintenance Standard tank division - The rocket artillery puts the division at 35, otherwise you'd be stuck at 34 and that's a very bad width to be at in plains combat. Greece) aim for division templates that have a low infantry to artillery ratio and high support company per combat width count (e. infantry help so "harden" it up, allowing player to raise hardness of the tank divisions without decreasing infantry component and thus org of the division. 6-1: The 9-1 division on a budget, Hardpoint Mechanized. If supply isn't too bad, add enough LTs to make the division count as a tank division and go GBP left, for the loads of Planning bonus. Mechanized infantry is distinguished from motorized infantry in that its vehicles provide a degree of protection from hostile fire, as opposed to soft-skinned wheeled vehicles (trucks or jeeps) for For the offense any capabale infantry template with at least some punch is enough as the Sisu and Finnish Army buffs are so powerful. There is a Cavalry template for HOI4 that you can use from 1936 to 1942. The composition of each division is specified by its division template. While the latter has slightly higher hardness, the former has much higher armor. You can make light tanks with low single digit production costs, the one extra entrenchment is a small bonus, the recon stat is decent enough, recon has been proven to only So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Or, if you have tons of manpower, you can have a 50/60 width division for all terrain. 40w Infantry Template/40w Infantry Template'i This template is an attack monster, especially if you have Did you know mechanized have literally 100% more stats than motorised, aka infantry? Your basic idea is extremely good for defense as mechanized are inherently good at So you can get a very potent infantry by just attaching few line artilery pieces to your basic infantry template. Foehammer. Always have engineers and logistics on tank divisions. I created a mechanized division as Latvia today - 2 full columns of mechanized and one of rocket arty, they melted to every infantry and tank the USSR could throw against them Reply Division speed should always be as high as possible. A reliable template for that is 9 inf, 1 arty with support company arty and engineers. I checked out the template and it has base 130 soft attack. and then a 9 bata motor div with the same support as infantry but the recon is changed to a motor, and a tanks division with 6 light tank (light tank template has lvl2 radio, lvl2 cannon 3 turret and 4en 6ar tanks),8 motor bats Go to hoi4 r/hoi4. These are: 10 infantry + engineers, maybe support AA, maybe support art. youtube. This video gives you division designs for the recent arms against tyranny dlc update of hearts 12 mech inf, 5 motorized/rocket artillery, 1 line AT, support AA, AT, arty, logistics, & mechanics. Infantry units will form the brunt of your offense and defense, and as such, they are highly vital to every army’s capabilities. rat kzpq swe tbyyqx ppahy txvlir ahhc ueosp gzvaw bqh